Latest changes


Hello!

In this post I wanted to talk about recent changes in RPG MK. II.
The most important is the new "Uranium fever" campaign with 6 brand new levels! Here are some sneak peeks of it:

As you can see it's located in the desert. With it I also added 9 new weapons, 5 utilities, new music, ambiance sounds and improved a lot of the base game mechanics.
Here are some of the textures for the new utilities:

Here are some of the new guns:


I also added gun statistics to all menus:


With all of these changes I consider RPG. MK. II to be very close to official release. The only thing that I need to sort out now is music.

Here is the full list of changes from the 2 most recent updates:

Version v0.38 beta

- overhauled interaction system

- added 6 levels for uranium fever campaign

- added proper upgrade cards mechanics

- added background ambience

- added automatically start next level toggle

- added rain particles to blue sky campaign levels

- added proximity mine utility

- added exoskeleton utility

- added cloaking device utility

- added binoculars utility

- added tactical laser utility

- added new collectables

- added Bolt-action rifle

- added Machine gun MK. III

- added High-caliber handgun

- rewrote tutorial messages

- improved statistics in weapon selection

- improved unlockables and quests displayers

- improved level layouts

- improved burning trash cans visuals

- improved rocket launcher visuals

- improved body parts sorting order

- changed default cards amount to choose to 3

- increased the damage radius of small explosions

- made tips text bigger

- fixed a bug with utilities that caused held weapon to be dropped

- fixed a bug with utilities used after player death and after level finish

- fixed handguns labels during gun selection

- fixed desert marcenary sleeping face

- fixed a bug with shield staying white after taking hits

- fixed camera shake causing rendering order issues

- fixed gun recoil not being consistent on different frame rates

- fixed a bug with using ammo crates without a gun equipped

- removed defibrillator utility

- removed damage increase card

- removed game intro and instead added "made by blueeagle421" in main menu


Version v0.37 beta

- overhauled all menus

- overhauled interaction visuals

- replaced old console with a brand new BlueConsole

(some commands are missing for now)

- added first level of uranium fever campain

- added collectables

- added outlines to all text

- added more interactables to levels

- added gun statistics

- rewrote campains descriptions

- rewrote tutorial messages

- changed layout of some levels

- fixed time stim effects

- improved Blue Sky campaign visuals

- improved C4 texture and sound

- improved no gun and no utility textures

- improved interactables sorting order

- improved ziplines interactions

- removed mission descriptions

- fixed a bug with campaigns that would turn orange after completing the previous campaign

- fixed default melee binding

- fixed reticle ammo caunter for single usables

Files

RPG MK. II 0.38 beta.zip 153 MB
96 days ago

Get RPG MK. II

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