Latest changes
Hello!
In this post I wanted to talk about recent changes in RPG MK. II.
The most important is the new "Uranium fever" campaign with 6 brand new levels! Here are some sneak peeks of it:
As you can see it's located in the desert. With it I also added 9 new weapons, 5 utilities, new music, ambiance sounds and improved a lot of the base game mechanics.
Here are some of the textures for the new utilities:
Here are some of the new guns:
I also added gun statistics to all menus:
With all of these changes I consider RPG. MK. II to be very close to official release. The only thing that I need to sort out now is music.
Here is the full list of changes from the 2 most recent updates:
Version v0.38 beta
- overhauled interaction system
- added 6 levels for uranium fever campaign
- added proper upgrade cards mechanics
- added background ambience
- added automatically start next level toggle
- added rain particles to blue sky campaign levels
- added proximity mine utility
- added exoskeleton utility
- added cloaking device utility
- added binoculars utility
- added tactical laser utility
- added new collectables
- added Bolt-action rifle
- added Machine gun MK. III
- added High-caliber handgun
- rewrote tutorial messages
- improved statistics in weapon selection
- improved unlockables and quests displayers
- improved level layouts
- improved burning trash cans visuals
- improved rocket launcher visuals
- improved body parts sorting order
- changed default cards amount to choose to 3
- increased the damage radius of small explosions
- made tips text bigger
- fixed a bug with utilities that caused held weapon to be dropped
- fixed a bug with utilities used after player death and after level finish
- fixed handguns labels during gun selection
- fixed desert marcenary sleeping face
- fixed a bug with shield staying white after taking hits
- fixed camera shake causing rendering order issues
- fixed gun recoil not being consistent on different frame rates
- fixed a bug with using ammo crates without a gun equipped
- removed defibrillator utility
- removed damage increase card
- removed game intro and instead added "made by blueeagle421" in main menu
Version v0.37 beta
- overhauled all menus
- overhauled interaction visuals
- replaced old console with a brand new BlueConsole
(some commands are missing for now)
- added first level of uranium fever campain
- added collectables
- added outlines to all text
- added more interactables to levels
- added gun statistics
- rewrote campains descriptions
- rewrote tutorial messages
- changed layout of some levels
- fixed time stim effects
- improved Blue Sky campaign visuals
- improved C4 texture and sound
- improved no gun and no utility textures
- improved interactables sorting order
- improved ziplines interactions
- removed mission descriptions
- fixed a bug with campaigns that would turn orange after completing the previous campaign
- fixed default melee binding
- fixed reticle ammo caunter for single usables
Files
Get RPG MK. II
RPG MK. II
2D Fast-Paced Shooter Game
Status | Released |
Author | BlueEagle421 |
Genre | Shooter, Platformer, Role Playing |
Tags | 2D, challange, Fast-Paced, Pixel Art, Short, Unity |
Languages | English |
Accessibility | Subtitles, Configurable controls, High-contrast, Interactive tutorial |
More posts
- v0.35 beta update devlogNov 01, 2023
- v0.34 beta update devlogAug 15, 2023
- v0.33.1 beta update devlogJul 29, 2023
- First ReleaseJul 28, 2023
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