v0.35 beta update devlog


Hello! I've just launched a significant update for my game. It includes a lot of new content and changes to the core mechanics, including a brand-new experience and leveling system, along with special abilities. You can now unlock C4 bombs, dynamite, grenades, as well as mysterious mutant stimulants and time-slowing devices. Your character now much faster and deals significantly more damage, so the game is much more dynamic.

Note that for a proper and bug-free experience deleting saved data in settings is advised!

Full list of changes:

- Added shield regeneration

- Added leveling system

- Added 10 utilities

- Added 3 upgrades

- Added combo system

- Added money system

- Added aid kits

- Added shield repair kits

- Added time stims

- Added more hit effects

- Added proper names to all guns

- Added xp command

- Added up command

- Added money command

- Made it so the player now receives less damage then enemies would

- Made it so empty guns can no longer be picked up

- Made it so interactables are detected in a bigger range

- Made it so enemy health bars are enabled by default

- Made it so starting guns no longer have double ammunition

- Made doors stronger

- Updated UI visuals and animations 

- Increased player movement speed

- Improved explosion visual effects

- Improved explosions hit detection

- Increased Sawed-off magazine size

- Fixed a bug with button underlines showing up too often

- Fixed zipline rendering

- Fixed "Revange" campaign typo

Files

RPG MK. II 0.35 beta.zip 120 MB
Nov 01, 2023

Get RPG MK. II Beta

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