Comments

Log in with itch.io to leave a comment.

(+1)

I love it! Do you think you could make one of those complicated civilization games? 

(-1)

Thanks! That would be very cool!

I also like that idea. 

I found a bug. I paid the bill and it didn't go away. I then paid again and it was still there. I hope you can fix it.

Thanks for reporting! Was it an early weak or later in the game? That would help in debugging

(1 edit)

It was kind of in the middle, but still more in the beginning. The bill was ~$120 and after paying twice, I had five dollars left and was unable to take any action.

Thanks for letting me know. I can't reproduce the bug for some reason, but will continue trying

I only got it once. I'll let you know if I get it again.

Great! If it happens please consider opening the console with " ~ " key under escape key. The errors should be there

(+1)

Tooth Fairy Two Returns!! And So Do I!! For the Big Update!! 

I gave a pretty in-depth review of my thoughts on the first iteration so I'll go into my thoughts on the new mechanics, tools, and buildings for the new update. (Don't think for a second that will make this any shorter.)

(1) I Love!! All of the new upgrades to the old kit. For the Lamp and Dream-catcher upgrades I find the evolution of the buildings into completely different objects to be quite interesting - not to say I don't enjoy the majesty of objects like the Drill that just get BIGGER. I will admit the Magnet upgrade looks like a water cooler - SPEAKING of

(2) THE TWO NEW BUILDINGS - Its interesting to see how as the game is updated more META Buildings (buildings that do not connect to a bed but instead affect the game in other ways) are added. Along with a push towards complete-automation.

(2.1) The MAGNET is neat and functions to automate the late game. Does what it does and does it good. I think it would be fun if it drew in teeth like metal to a magnet rather than the teeth disappearing, but it's good for what it is.

(2.2) the CONTROLLER - is a GAME CHANGER. It makes sense for the push towards automation in the late game, and it also makes it so you no longer have to babysit the drills late-game. (I never updated for the last update, but the drill repairing effects are much appreciated.)

(3) The Drops (RUNESTONES & Teeth Crates) The big new addition to the game (along with a win-state) are so cool, and are such a rewarding way to break up the game-loop. I love the way the runestones were implemented and I my love for Drills reinforcer can never be overstated.

(4) The Vital Monitor is no-longer so vital (haha). I'm assuming with all the new affects that having loosing all teeth be a fail-state was no longer possible or as easy to implement?

(5) Also not exactly a new thing (though there are some new ones added) but the number of effects for all the buildings both passive and active are very cool and them all stacking together scratches my brain in a pleasant way. 

(6) Also since I mentioned in my last... monologue. The TAXES progression feels so good now. Now I've played the game a lot so obviously I have a very biased opinion on it, but it always seemed to be right within reach but never so small that it was negligible. (Even with all upgrades I was having to wake my dreamers to get enough teeth before time.)

BUG REPO-ORT

(1) The biggest one (and by some metrics the only REAL bug I found.) I think the movement tool is causing phantom objects that cannot be moved or destroyed, and other objects cannot be bought or moved into those spaces any longer. I had this happen on multiple runs of the game.


I say I think it's the movement tool because I couldn't replicate it on purpose. It also did not seem to be limited to tiles that previously had buildings, drops, etc. on them - so it being caused by the movement tool is just a theory. But when I avoided using the movement tool it didn't seem to occur. (These "phantom objects" were never present at the beginning of a run.)

(2) Less a bug and more the consequences of my own hubris but I shall add it to this section since it technically put me into an "unwinnable state" - I thought it was pretty funny tho.




Goodbye Mr. Golden Hammer

(3) Potatoes purchasing price seems to have inconsistent costs. Sometimes the final potato cost $45 and sometimes it cost $15.



(4) Hopefully not a bug because I love it, but the upgraded drills appear above the upgraded bed. Love it tho, so if it is a bug - PLEASE don't fix it. I love the idea of my little dreamers waking up to a face full of drill.

GAMEPLAY SUGGESTIONS

Honestly the game is great, and nothing I'm suggesting are going to make the game better than it already is. Just some ideas I thought of while playing and writing this review.

(1) An "upgrade tool" - basically just want a tool similar to the destruction tool but for upgrading buildings. Just so I don't have to click on each individual building to bring up the upgrade panel and click on the upgrade button.

(2) Upgrades for the hammer and syringe. I think it would be cool in the late game to have an upgrade for making it so the hammer and syringe hit everything when used. Being able to wake up/put to-sleep all beds at the same time would be nice.

(3) Building Drops - similar to runestones but instead of giving you upgrades they're cool one-of-a-kind buildings. Like a magnet that can "see" the whole map or a building that combines the lamp and dream-catcher. Just neat little do-hickeys that change how you build-up your tooth empire.

(4) More music - this is a me problem. I have played this game too much.

FINAL NOTES

If you have read this far thank you for reading and I'm sorry. 

Can't wait to see the Dev-log on Tooth Fairy 2. This game has come so far from its origins and I'm glad I got to watch it grow. Thank you for putting in the time to bring it this far. :))

10/10 would use tooth lobbying to change the tooth tax-law again!!

(+1)

Hi! Thanks a lot for this review! It was fantastic to read :)
I will try to replay to each point you made here ;)
I must agree that the magnet looks funny, but that's the best texture I managed to make for it. I'm happy to hear that you like the new changes, like the drops, upgrades and buildings.
I decided to remove the mechanic of beds "dying", because I now consider it a bad design. It's a clicker and the player should not be punished for clicking too much. It makes the game more enjoyable and "smoother" in my opinion.

Balancing the bills is something that I'm also happy with.
I'm trying to recreate the bug with the move tool, but with no luck currently. I didn't notice any phantom buildings in my testing, but will surely try more to fix it.
And yes, the drills above beds are intended ;)
The potatoes have an incremental pricing like the beds.
I will make the golden hammer non soldable so it doesn't happen in any more playthroughs :D

Also thanks a lot for your suggestions! I will see what I can do and I have a couple of my own ideas. Just now I'm testing two new buildings like a healing beam or a massive orbital laser. Will see how they fit into the game.
All of your ideas are very cool.
I'm also done with the music xD

I will probably post the devlog in the nearest future covering the new changes.

Thanks again! Cheers! :)

(1 edit) (+1)

I  CAN'T STOP PLAYING! Who knew hitting teeth with a hammer would be so fun? Do you think you could add a pause button. Or if you want to go the extra mile, you could add a co-op mode. I love the music and sound, and I'm looking forward for additional items. Maybe even additional land. Your pixel art is so amazing. 

Thank you! The pause is under “espace”. I will think about adding new land and items ;)

Awsome :D

(+1)

Eagerly looking forward to more updates. An engaging a fun game loop, with exactly the right sound design to scratch that itch.

Also, wallicking the heck out of people's mouths until they give me those teeth!

Thanks for playing! ;)

Major updates just dropped. Will post a devlog soon ;)

(+1)

what is the special offer? I got to week 15 and nothing happened, earlier around week 2 I got a tip saying "survive to week 15 for a special offer" but nothing ever came up.

I’m planning to add it in the next update. I have a couple ideas what it might be

are you taking any update ideas?

Sure! I cant promise that they will be added, but I’m interested

(+1)

I have been thinking about a new item,

the magnet, $40, 

description

attracts teeth within a 3x3 radius to a single point.

level 2 upgrade, collector, $80,

increases radius to 5x5 and collects teeth for easier automation.

also, what about gold teeth?

like normal teeth but worth more.

your game is amazing and I can't wait to see it get even better! :)

In the early development I wanted to add an item like the magnet, but forgot about it. Might see how it works in the game now.

I  actually already added golden teeth for 5$, but I coudn't get their texture right.

I have a couple of more ideas so maybe I will update the game in the future. Cheers!

(1 edit)

A sneak peak of the new magnet building based on your idea ;)


(+1)

Unlimited time but no save system?

Good idea! Will try to add it in the next update ;)

(+2)

I just got the best Tooth Fairy Empire.

That’s great! Thanks for playing ;)

(+1)

i have 1 more bed by removing the potato's and water (they dont do anything after week 15)

(+2)

GO play this game! MORE TEETH = MORE MONEY!!!

(+1)

Dang, the browser version crashed on week 8!

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:

RuntimeError: indirect call to null

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[342...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[347...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[347...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[460...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[347...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[347...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[630...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[655...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[853...

invoke_iiii@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.framework.js:10:386026

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[655...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[655...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[846...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[815...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[668...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[782...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[814...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[814...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[759...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[758...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[760...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[760...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[760...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[664...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[664...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[853...

@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.wasm:wasm-function[853...

browserIterationFunc@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.framework.js:10:206175

callUserCallback@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.framework.js:10:159744

runIter@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.framework.js:10:161000

Browser_mainLoop_runner@https://html-classic.itch.zone/html/9759549/Build/1.0.4.1.framework.js:10:159280

(1 edit)

Thanks for reporting. Will look into it

(1 edit) (+1)

New Game time! Tooth! Tooth! TEETH

I'm about to write a book on my thoughts so let's start positive - I adore all of the new upgrades!

Combining putting the bed to sleep with the desk is beautiful. The beds upgrading while you're hitting them is so satisfying to pull off and can be set-up to be a godsend if you spend too much before you need to pay taxes.

I also like the ability to increase crits with the lamp as it feels necessary with how slow getting teeth is in this game while also risking death if you are trying to rush it without the crash cart.

Also I just have to bring up the sheer amount of small quality-of-life updates there is to this game.

(1) seeing which bed the building you are placing will be connected to ahead of time - I adore this.

(2) The art for the new buildings and upgrades feels so natural with the previous art that it feels sometimes like everything has been here the whole time. I love the little difference between awake and asleep beds. Unnecessary but such a nice piece of polish for the game.

(3) Music. Nuff said.

(4) The increased size of the board. It allows for far more beds and extra room for your potatoes and liquor.

While playing I found a small bug where placing something where the upgrade button will have the building selected when you press the upgrade button. You then have to hit the button on the right side or it will just change the item box. It was pretty annoying, but probably just an issue with the hit boxes.

Don't let anything I say after this take away from the shear upgrade to Tooth Fairy this game is - it is nothing short of a better version of a game that I find myself returning to time and again.

I have four flaws with the game that hamper it for me and some thoughts about why they do and some fixes.

(1) Drills. I like the upgraded drills but there is very little reaction when repairing drills and I even missed that I did a few times. As well, it just isn't fun to? I found myself destroying drills and replacing them, or upgrading them after they broke just to avoid it.

I feel it would be better for the drills to work like beds, having drills "die" or overheat occasionally and require time to recover. This would fully automate the late game, but given the changes to the desk I don't feel that this is a bad thing.

(2) Liquor. New to the sequel. I feel like it is disconnected from the game and just pops up for a building and the taxes and could easily be removed. I feel that it would be more interesting if liquor was used on the beds - perhaps it could be used to put beds to sleep? Add a cost and an incentive to allow beds to get closer to death, risking a crit to avoid the cost of putting the bed to sleep too often. (potatoes also have this issue, but I assume it's because you can use potatoes to make vodka). 

(3) The magnifying glass is pretty much useless now. I literally never used it in any of my playthroughs. Maybe just make your empty hand into the magnifying glass when you drop the hammer or syringe. Be nice to just mouse over the bed rather than click on it, but I don't think having to click is a flaw.

(4) The biggest flaw. THE TAXES. The game progression doesn't feel as nice in this game compared to the first one. In one game I used potatoes and the liquor as soon as possible, in the second I never did. Neither felt natural or rewarding just different numbers. It's definitely the weakest link despite being the goal. Maybe more flavor text to the taxes or consequences besides a game over would be nice? 

Imagine trying to rush the timer because while you wait your buildings could be repo-ed by the government for their destruction value. Lowering your taxes but removing valuable buildings and destroying automation.

Just something more... But I love the loop of the game so this is all just me nit-picking. Despite any flaws I know I'll be coming back sooner than later to pick up and pay more taxes to my fae-government overlords by exploring the teeth of the many.

TL;DR: Love this game, would hammer out some poor potatoes teeth to pay taxes again, 10/10!!

(+1)

Hello! I have to say that reading your comment made my day :)

Thanks for your positive feedback and it’s nice that you noticed little things like the differences in bed awake and sleeping textures.

There are some small things that are still missing in the game. The jackhammer breaking and repairing sounds are on an old hard drive and will add them as soon as I can to give more feedback to the player.

I will also fix the “heavy drill” hit boxes. Thanks for pointing that out.

Other things that you pointed out are now on my radar and you can expect fixes within a few days.

Stuff like bills on the other hand is really hard to balance for me and I got mixed opinions on them. Some players liked it and some said it’s a downgrade so I will still try to figure out how to make them better.

You can also expect a proper winning mechanic in the next updates and I have some more ideas for new buildings and upgrades :)

Thanks a lot for playing and that’s a really decent tooth fairy empire that you build! 

Hi! Some major updates just dropped! Will post a devlog soon ;)

(+1)

cool game, maybe make the taxes more visibile. lost and I didnt even know I had to

Thanks for your advice, I will figure something out to make it more visible