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(+2)

I just got the best Tooth Fairy Empire.

That’s great! Thanks for playing ;)

(+1)(-1)

Can you allow "Download or claim"? I want to add your project to my library

(+2)

GO play this game! MORE TEETH = MORE MONEY!!!

(+1)

Dang, the browser version crashed on week 8!

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:

RuntimeError: indirect call to null

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(1 edit)

Thanks for reporting. Will look into it

(1 edit) (+1)

New Game time! Tooth! Tooth! TEETH

I'm about to write a book on my thoughts so let's start positive - I adore all of the new upgrades!

Combining putting the bed to sleep with the desk is beautiful. The beds upgrading while you're hitting them is so satisfying to pull off and can be set-up to be a godsend if you spend too much before you need to pay taxes.

I also like the ability to increase crits with the lamp as it feels necessary with how slow getting teeth is in this game while also risking death if you are trying to rush it without the crash cart.

Also I just have to bring up the sheer amount of small quality-of-life updates there is to this game.

(1) seeing which bed the building you are placing will be connected to ahead of time - I adore this.

(2) The art for the new buildings and upgrades feels so natural with the previous art that it feels sometimes like everything has been here the whole time. I love the little difference between awake and asleep beds. Unnecessary but such a nice piece of polish for the game.

(3) Music. Nuff said.

(4) The increased size of the board. It allows for far more beds and extra room for your potatoes and liquor.

While playing I found a small bug where placing something where the upgrade button will have the building selected when you press the upgrade button. You then have to hit the button on the right side or it will just change the item box. It was pretty annoying, but probably just an issue with the hit boxes.

Don't let anything I say after this take away from the shear upgrade to Tooth Fairy this game is - it is nothing short of a better version of a game that I find myself returning to time and again.

I have four flaws with the game that hamper it for me and some thoughts about why they do and some fixes.

(1) Drills. I like the upgraded drills but there is very little reaction when repairing drills and I even missed that I did a few times. As well, it just isn't fun to? I found myself destroying drills and replacing them, or upgrading them after they broke just to avoid it.

I feel it would be better for the drills to work like beds, having drills "die" or overheat occasionally and require time to recover. This would fully automate the late game, but given the changes to the desk I don't feel that this is a bad thing.

(2) Liquor. New to the sequel. I feel like it is disconnected from the game and just pops up for a building and the taxes and could easily be removed. I feel that it would be more interesting if liquor was used on the beds - perhaps it could be used to put beds to sleep? Add a cost and an incentive to allow beds to get closer to death, risking a crit to avoid the cost of putting the bed to sleep too often. (potatoes also have this issue, but I assume it's because you can use potatoes to make vodka). 

(3) The magnifying glass is pretty much useless now. I literally never used it in any of my playthroughs. Maybe just make your empty hand into the magnifying glass when you drop the hammer or syringe. Be nice to just mouse over the bed rather than click on it, but I don't think having to click is a flaw.

(4) The biggest flaw. THE TAXES. The game progression doesn't feel as nice in this game compared to the first one. In one game I used potatoes and the liquor as soon as possible, in the second I never did. Neither felt natural or rewarding just different numbers. It's definitely the weakest link despite being the goal. Maybe more flavor text to the taxes or consequences besides a game over would be nice? 

Imagine trying to rush the timer because while you wait your buildings could be repo-ed by the government for their destruction value. Lowering your taxes but removing valuable buildings and destroying automation.

Just something more... But I love the loop of the game so this is all just me nit-picking. Despite any flaws I know I'll be coming back sooner than later to pick up and pay more taxes to my fae-government overlords by exploring the teeth of the many.

TL;DR: Love this game, would hammer out some poor potatoes teeth to pay taxes again, 10/10!!

(+1)

Hello! I have to say that reading your comment made my day :)

Thanks for your positive feedback and it’s nice that you noticed little things like the differences in bed awake and sleeping textures.

There are some small things that are still missing in the game. The jackhammer breaking and repairing sounds are on an old hard drive and will add them as soon as I can to give more feedback to the player.

I will also fix the “heavy drill” hit boxes. Thanks for pointing that out.

Other things that you pointed out are now on my radar and you can expect fixes within a few days.

Stuff like bills on the other hand is really hard to balance for me and I got mixed opinions on them. Some players liked it and some said it’s a downgrade so I will still try to figure out how to make them better.

You can also expect a proper winning mechanic in the next updates and I have some more ideas for new buildings and upgrades :)

Thanks a lot for playing and that’s a really decent tooth fairy empire that you build! 

(+1)

cool game, maybe make the taxes more visibile. lost and I didnt even know I had to

Thanks for your advice, I will figure something out to make it more visible